

Although it may lack the finesse of a skilled assassin, a Berserker Blade is a hilarious (and effective) way to thin the herd and tip the odds in Arno's favor.
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Sneak in or kill them, just get to the ladder.Īs you get a new marker and head further into the crypt you'll come across a room full of guards who are occupied with a suspected thief. Just as we did then, we suggest using the window on the south side of the building for entry, but truth be told there are only two guards here to deal with. This part is simple enough, just make your way to the marker on your screen, which also happens to be the same ladder that you passed down in Sequence 13: Memory 1 - Buried Words. You cannot begin this part until you have solved the riddles we outlined above. Once you have it you'll be able to see the mission start point that sits about 300 meters to the northeast.Īs noted above, this is the actual start point to the fourth memory of the Dead Kings DLC. You'll find the relic on the northwest tip of the large restricted area on your map, and using Eagle Vision should make spotting it a breeze. Once you're done, make your way to another on-screen objective marker about 50 meters away. This can be accessed by a short wooden beam that sticks out of the bricks. The clue you're looking for is found on the south side of the windmill itself - an important fact to note since there seems to be another collectible/puzzle on the other side that is of no use to you right now.Īfter finishing up with the windmill itself you'll be headed back in the direction you came from where you'll locate the third clue on the north wall.

Luckily, you can sneak up to the windmill fairly easily, just wait for two guards patrolling to move away. You're headed back into the windmill area that you were in before, only this time there seems to be far more guards roaming about, as well as two alarm bells that could cause trouble. As you approach you'll find that the start point is dangerously close to a restricted area, although you can definitely accept the task without entering. You should now have one exclamation/scroll marker on your screen, and heading there will allow you to begin the next riddle. Interact with it to continue on, moving to the southeast corner of the building to find the first of two of Suger's relics. The clue you're looking for is also part way up and on the wall next to one of the smaller areas of the roof. When you arrive at the building there will be a synchronization point at the top, and using it isn't a bad idea.

Rather than get you all confused with east, west, up, down and side to side, just go to that marker. Unlike the Nostradamus Enigmas that you seemed to love so much, these riddles (at least the first one) come with handy little objective markers to help you solve them. There is a small wooden beam sticking out from the bricks, jump to that and interact to progress things forward. Your first clue is on the southwest corner of the building, level with where you are now. Use your Eagle Vision if you're having trouble, then interact to begin the first riddle.

The first one is found by heading back out the window that you used to enter the building, then climbing up even further to the top. You should now see two waypoints on your screen in the form of exclamation marks that have little scrolls next to them. Interact with the marker to complete the objective. This objective is only a few feet away, just back out of the room and down the stairs you used to reach your current location. Climb in that window, then take some stairs up to a room that has the note sitting on a table. You'll find that this takes you northeast of where you were speaking to Leon, and when you arrive you'll see an open window part way up and on the front of the building. Your first objective is to travel to a marker on your screen.
